A sample asset for a top down RTS style game. I self-imposed a polycount limit of ~5k. Top view silhouette and details took precedent to create an engaging model.
Based on the T17E1 Armored Car produced by the United States during the Second World War.
Game ready asset rendered in iray.
Textures: 3x1k PBR
Software: Autodesk Maya, Substance Painter & Zbrush